I was gonna write it all, but not gonna lie it would be much easier if you could give the World ad.
I am also too lazy to read it all, but basically you want to give everyone an inbox array at the start and then Append Element each mail. You can use the "Chat Message == @mail -> Set...
Didn't Ezolile do it for you?
Anyway, whenever they buy, lets say a wooden pickaxe, you'll do a variable called %player%Pickaxe(Dynamic Variable) = Stone(Book Variable). Now whenever they open a chest you'll use Set Container Items(Game Action Code) to set the items in the chest. If their...
You have to enable it. You won't drop any items and you'll keep the inventory. Make it on join for the most efficiency. Also, don't forget to set items if you're making a game such as a Kit PVP where they're not supposed to drop items, but also not supposed to keep them.
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