ITXTECH

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Nov 30, 2024
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3
In a survival-based Minecraft server, I think removing area claims would make the game much more fun and natural. Right now, there’s very little risk vs. reward because claimed regions prevent players from accessing or looting bases. There’s also no real excitement in exploring and finding another player’s base.

Without claims, players would have to actually protect their bases, hide their valuables, build defenses, and take risks when storing loot. Finding and raiding another base would become a meaningful part of survival gameplay.

I think removing claims would create much more risk, reward, exploration, PvP, and survival gameplay, rather than everyone simply being completely protected.
 

EvilSquad_01

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Jan 27, 2024
Messages
36
In a survival-based Minecraft server, I think removing area claims would make the game much more fun and natural. Right now, there’s very little risk vs. reward because claimed regions prevent players from accessing or looting bases. There’s also no real excitement in exploring and finding another player’s base.

Without claims, players would have to actually protect their bases, hide their valuables, build defenses, and take risks when storing loot. Finding and raiding another base would become a meaningful part of survival gameplay.

I think removing claims would create much more risk, reward, exploration, PvP, and survival gameplay, rather than everyone simply being completely protected.
Hello, thank you for your message.

First of all, I’d like to mention that it’s better to use our Discord server to submit ideas, as they will be reviewed there much faster.

Regarding regions, we are not planning to remove them. However, that doesn’t mean we will leave everything as it is. We plan to expand the range of tools available for griefing, which should make players more concerned about their regions and the items stored within them.
 
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