Heya, in this guide we will be discussing about the different methods for creating chat prefix, No one likes too many if-else.
Well there you have it, two methods for chat-prefix w/o using if-else again & again.
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1st method-
This method includes using only one variable for handling player prefix. You just have to change the variable value and DONE!
Player event( chat msg.) -> Game action( Cancel) -> Send msg.( "%player%-prefix(saved)" "Game value(Player message)")
You can change the value of variable %player%-prefix as you like. You have to decide on how you will change the value if it's from a transaction, Kill, Certain message.
2nd method-
This method invloves using arrays and is very useful in certain condtions.
Example: Certain amount of Kills Set player Prefix to certain text.
arr(Prefix) = [ Novice, Intermediate, Expert, Master]
Player event( Chat msg.) -> Game action( Cancel) -> Get element( Prefix, %player%-prefix-Index, %player%-prefix-TXT) -> Send msg.( "%player%-prefix-TXT" "game value(Player msg.")
Here we first initialize an array, make sure that its saved and add rank as you like. In this manner you can increment the variable "%player%-prefix-Index" if you want to upgrade player rank.
Well there you have it, two methods for chat-prefix w/o using if-else again & again.
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