consider a situation
you meet a new player and you ask him to build for your fully coded half builded game and he agrees
you give him @build (not /build @build is a lot safer)(guide on @build comming soon) and he just greifs now you can't possibly be fast enough to kick him by compass and mineland hasn't coded /polt kick (player) so here's a code
player action chat event - if player variable contains ( top slot( player message(apple var) bottom slot(@kick(textbook ) )) select player text contains (top slot( player message(apple var) bottom slot( %selection% (textbook ) )) player action kick player(selection(choose by shift rightclicking in the sign))
and there you so he is kicked now you can safely blacklist him from your game
you meet a new player and you ask him to build for your fully coded half builded game and he agrees
you give him @build (not /build @build is a lot safer)(guide on @build comming soon) and he just greifs now you can't possibly be fast enough to kick him by compass and mineland hasn't coded /polt kick (player) so here's a code
player action chat event - if player variable contains ( top slot( player message(apple var) bottom slot(@kick(textbook ) )) select player text contains (top slot( player message(apple var) bottom slot( %selection% (textbook ) )) player action kick player(selection(choose by shift rightclicking in the sign))
and there you so he is kicked now you can safely blacklist him from your game