BedWars Old Bedwars Maps were fun...

M4ddyexe

New member
Joined
Jun 18, 2023
Messages
10
It's almost been a year since mineland introduced 2 new maps for bedwars trios and 5 new maps for bedwars solos/doubles out of which 1 map (unknown darkness) was removed for some reason leaving us with 4, while removing 18 maps from the solos/doubles rotation alone.
Even if new maps are introduced as promised, it would not be enough to replace the original maps that we all enjoyed playing.
My suggestion would be to bring back these old maps, even if it's for 1-2 day in a week in the form of map rotation.
These maps were a big part of the bedwars community for a long time and should not just get dropped, never to be seen again.
 

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Aalus

Big Bandar
Joined
May 20, 2023
Messages
469
It's almost been a year since mineland introduced 2 new maps for bedwars trios and 5 new maps for bedwars solos/doubles out of which 1 map (unknown darkness) was removed for some reason leaving us with 4, while removing 18 maps from the solos/doubles rotation alone.
Even if new maps are introduced as promised, it would not be enough to replace the original maps that we all enjoyed playing.
My suggestion would be to bring back these old maps, even if it's for 1-2 day in a week in the form of map rotation.
These maps were a big part of the bedwars community for a long time and should not just get dropped, never to be seen again.
Wow
 

Monozer

New member
Joined
Dec 28, 2023
Messages
3
The number of builders in project staff is high (in my opinion), but even they are not doing their job. This is nothing compared to the past team in 2020-2021. And the statement that "not quantity but quality" doesn't work here either. On the plus side compared to past maps, yes, no doubt maps have gotten smaller in size. But that's all. Otherwise, they completely lose. The structure of maps is repetitive. The architecture is very weak, and the shape of islands... Oh my god... New maps look as if the builder wrote //cyl a couple of times and that's it. I look at the number of builders in staff once again and laugh at this situation. Past maps were voluminous, they were islands, not platforms, not 5x5 rectangles two blocks deep. Past maps were much more interesting and gave more room for imagination and action.

I can't help but speak about Skywars maps as well.
Yes, maps like White Orchard or Coliseum were too big and unplayable, but at least half of them (especially Pokemon, Donut, Redl, Football) should have been kept. Sakura was also beautiful, which was much more interesting in its gameplay, because the chests on the center had to be found by climbing the Sakura branch, very harmonious. And that's just me remembering the first thing that came to mind. Now, playing Skywars, it feels like I'm playing sumo.

Template maps with no normal detail or thought? And sometimes they just use old Buildings and modify some changes like in the Hub recently. Sorry, but this is a bit different than what I was expecting for almost 2 years (because the new maps were not released from late 2021 until June 2023). Overall, there are a lot of problems with the current minigames that are worth discussing here, (perks, trash loot, etc.) but I'd rather keep it to myself. When discussing such topics, it is better not to go too far, because one such topic on ruforum the developers first ridiculed all the members of the topic, closed and then deleted it.
 
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